Sunday, 9 October 2011

Initial Ideas

The player takes the role of a girl who has been trapped in her own mind by monsters known as Freds. The dream world they inhabit takes the form of a large castle that they use to trap and confuse their prey. The player must find a way to escape the castle and ultimately regain conciousness. They must explore the castle to find possible ways out, however they are completely defenseless against the Freds so they must sneak around any freds they encounter. If an enemy is alerted they will chase the player relentlessly and will continue to search for them when they are out of their line of sight.

The player must use 'hide spots' when they are out of sight until the enemy gives up. The player will be able to tell if a fred is still looking for them by the background noise. Music will play when the player is being chased, it will get slower the furthur away from a fred you are and when it stops completely that means that the creature has given up. To find hide spots the player can use 'Sight'. Sight gives hide spots a glowing outline and will also highlight important objects such as buttons and levers. However, sight will only highlight hidespots when the player is being chased. This will give the player incentive to explore the area to find hide spots so that they are ready if they run into a fred.

When an enemy is no where to be seen the player can freely explore the area. They must jump and climb over fallen pillars, up walls and over rubble to find a way to the next area, ocassionally the player will need to find a key or pull a lever to allow access while some rooms will require the player to solve a puzzle.

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