This is an action-adventure game developed by team Ico. The team wanted to create a minimilist game based on the 'boy meets girl' concept. The team approached the game with a 'subtracting design' approach to reduce elements of gameplay that subtracted from the setting and story so that the game is immersive as possible.
Though the game is really just an escourt quest, the begining of the game has the tititular character being left completely alone in a crumbling castle. And even when the player has found the girl Yorda, the fact that it is just the two of them alone in the ruins of the castle has a sort of lonely and melancholy feel to it.
The game includes many elements of platform games. The player must climb and jump over objects as well as push and pull objects. These elements are integrel to puzzle solving to progress through the castle and ultimately escape. In Yorda's case, the player must use Ico to help her cross gaps and climb over obstacles .
The main goal of the game is to escape the castle by solving puzzles and escaping monsters. The player cannont be harmed by the monsters, it is difficult to defeat them with the simple weapons the player has.
Though the player has the company of Yorda, there is still a sense of loneliness as the Yorda is a computer controlled character and speaks in a language that the player cannot understand, forming a sort of barrier between her and the player.
Along side the themes of exploration and loneliness; Team Ico's prequel game Shadow of the Colossus explores these themes more throughly. The main character is completely alone in his quest to revive his lost love, his only form of companion being his horse.
The player has free reign of '
The Forbidden Lands'. A large sprawling landscape feeled with diverse geological features including plateaus, canyons deserts and caves, all of which are completely devoid of wildlife. The only help the player has in the game is from a disembodied voice called Dormin who provides minimal advice.